"NPC-Mind": In-Game Characters With Unscripted Memories
A studio prototype lets background characters remember what you did yesterday. We look at how the memory system works, where it breaks, and what writers think of it.
Procedural worlds, NPCs with memory, neural physics and motion capture for everyone. 4 stories in the launch edition.
A studio prototype lets background characters remember what you did yesterday. We look at how the memory system works, where it breaks, and what writers think of it.
By pairing local language models with player-action logs, the developers of a fictional online RPG generate fresh quest lines overnight. Here is the architecture — and the human editors in the loop.
Solo creators can now capture full-body motion with two ordinary phones and a pose-estimation pipeline. We explain the setup, the clean-up and the limits.
A new toolkit for the fictional Forgeworks engine brings learned cloth, smoke and water simulation to small teams. What it does well, what it fakes, and how to try it responsibly.